膵臓β細胞や肝臓のような分泌系の組織を作り出せれば再生医療は飛躍的に進歩する。しかしこれまでのオルガネラ研究ではこれらの臓器特有の血管構造や分泌系組織の誘導までは成功していない。新たな誘導因子の発見が必要である。私は分子生物学的視点から分化誘導を研究することで、よりシャープな分化誘導をもたらす誘導因子を発見することを目的としている。“ドナーを必要としない臓器移植の実現”にむけた基礎研究をしている。

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メディアデザイン研究科 マ カ
Methodology and future application of the intelligentizing of traditional garment manufacturing crafts
Using traditional craftsmanship as a key to unlocking the future of clothing, we connect HCI researchers with clothing designers and traditional clothing artisans using easy-to-understand design protocols, and work together to develop future technological clothing elements such as smart clothing and smart fabrics.
メディアデザイン研究科 鞠 玉蘭
ハプティック・エンパシー
In my pursuit of a career as a Design or User Experience (UX) Researcher, I am poised to engage in a stimulating amalgamation of creativity, technological proficiency, and a deep understanding of human psychology. These roles necessitate a profound commitment to discerning and addressing user needs, thereby informing the development of both engaging and practical designs.
メディアデザイン研究科 チン カンウ
Augmenting Rhythm: Putting You in Sync with Yourself
This study introduces a design paradigm centered on augmenting rhythms, augmenting synchronization with the body for improved mental health and abilities, promoting a healthier lifestyle. Employing the biofeedback loop design, I enhance personal interactions with intelligent artifacts, utilizing physiological sensing (heart rate, skin conductance, respiratory rate, muscle activities, etc.) to design visual, audio, and haptic feedback. This research emphasizes application scenarios like stress relief and human skill training during musical activities. Consider pursuing a career in Human-Computer Interaction, specializing in physiological or affective computing, to innovate and apply biofeedback technologies for enhanced well-being, mental health, and performance across domains like UX design, health-tech product management, clinical applications, entrepreneurship, or education.
メディアデザイン研究科 ゼーディ アールージ
SMART MANIPULATIVES: A Tangible Language Embedded in Traditional Toys to Enhance Kids Learning
I am researching to develop smart manipulatives for kids learning , especially the concepts that are difficult to grasp. Since I design manipulatives based on the researched framework so they can be easily incorporated with in the curriculum of public and private school, so one direction could be to open up a start-up business.
健康マネジメント研究科 見谷 信弥
経営管理研究科 花岡 斉
政策・メディア研究科 小梶 直
食品の触食感が感性価値判断に与える影響の検討
大学教員 または 民間企業の研究者(デザイン/感性工学)兼 デザイナー(製品企画/開発)