理学療法士と研究者としてのバックグラウンドを統合し、音楽芸術を医科学研究によってサポートすることが私の将来の展望です。当該分野の問題点は、音楽家の身体機能に関する研究知見が集積されておらず、治療介入時の目標値の設定や根拠に基づいた治療方法が選択できない点にあります。また、音楽家に対するリハビリテーション経験や研究経験から、音楽演奏の科学的な情報を、音楽家の感性に紐づけて提供することも重要と考えます。
採択者紹介Selected person Introduction
Keywords
104人の学生が見つかりました
メディアデザイン研究科 マチエイラ マルセロ
メディアデザイン研究科 孟 夏如
Externalizing Affect- Designing affect oriented physiological data visualization for virtual reality
My research focuses on recreating the social atmosphere of being in an audience by monitoring and visualizing physiological signals. I develop a system to visualize audience members’ physiological states, aiming at a transformative perception from individual to collective experience. This unique approach to non-verbal communication in performance settings seeks to enhance audio-visual perception through physiological sensing and emotional experience sharing. I will explore the application of physiological synchrony in eliciting emotional resonance in remote replication scenarios.
メディアデザイン研究科 マ カ
Methodology and future application of the intelligentizing of traditional garment manufacturing crafts
Using traditional craftsmanship as a key to unlocking the future of clothing, we connect HCI researchers with clothing designers and traditional clothing artisans using easy-to-understand design protocols, and work together to develop future technological clothing elements such as smart clothing and smart fabrics.
メディアデザイン研究科 鞠 玉蘭
ハプティック・エンパシー
In my pursuit of a career as a Design or User Experience (UX) Researcher, I am poised to engage in a stimulating amalgamation of creativity, technological proficiency, and a deep understanding of human psychology. These roles necessitate a profound commitment to discerning and addressing user needs, thereby informing the development of both engaging and practical designs.
メディアデザイン研究科 櫻井 信秀
聖地巡礼をきっかけとした移住者の移住後の生活支援デザイン
後期博士課程修了後は、今行っている研究の社会実装を兼ねた起業を行い、社会貢献に繋げたいと考えています。私は静岡県沼津市において、市役所や地域おこし協力隊、地域のNPOや商店と連携して研究を進めています。この連携を今後も活かし、各々がもつ能力を活かせる環境を整備して、地域内の人々が持つ能力の循環型社会構築を目指します。その後、この循環から収益を得られるビジネス化を検討します。
メディアデザイン研究科 チン カンウ
Augmenting Rhythm: Putting You in Sync with Yourself
This study introduces a design paradigm centered on augmenting rhythms, augmenting synchronization with the body for improved mental health and abilities, promoting a healthier lifestyle. Employing the biofeedback loop design, I enhance personal interactions with intelligent artifacts, utilizing physiological sensing (heart rate, skin conductance, respiratory rate, muscle activities, etc.) to design visual, audio, and haptic feedback. This research emphasizes application scenarios like stress relief and human skill training during musical activities. Consider pursuing a career in Human-Computer Interaction, specializing in physiological or affective computing, to innovate and apply biofeedback technologies for enhanced well-being, mental health, and performance across domains like UX design, health-tech product management, clinical applications, entrepreneurship, or education.
メディアデザイン研究科 ゼーディ アールージ
SMART MANIPULATIVES: A Tangible Language Embedded in Traditional Toys to Enhance Kids Learning
I am researching to develop smart manipulatives for kids learning , especially the concepts that are difficult to grasp. Since I design manipulatives based on the researched framework so they can be easily incorporated with in the curriculum of public and private school, so one direction could be to open up a start-up business.
メディアデザイン研究科 インドリアニ インナミア
Interactive Chromic Colorant Thermochromic for Emotion Recognition Conditions Based on Human Body Temperature
My research focuses on exploring the intersection of technology and textile innovation. with revolves around innovation of fabric using the hacking practice approach. I aim to unlock new dimensions in fabric manipulation, pushing the boundaries of what’s possible, and with aim to become a lecturer and also researcher related to the topic in the future. Currently doing a research exploring potential of textile traditional technique with advanced technology.