Development of a Comprehensive Clinical Assessment for Chronic Pain Management Using EMA. My career prospects include advancing my research and applying it in clinical settings to develop personalized treatment plans that alleviate patients’ pain. I also plan to collaborate with research teams from different countries and fields. Additionally, I hope to engage in more public welfare activities, such as teaching the public essential emergency procedures like CPR and the Heimlich maneuver, which can save lives in critical situations. I also want to participate in pain awareness campaigns to help more people understand pain, face it actively, and ultimately overcome it.

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医学研究科 王 妙然
Targeted Sequencing-Based Detection of Tuberculosis Pathogens and Drug Resistance Mutations
My research applies targeted NGS to improve tuberculosis diagnosis and drug resistance detection, aiming to revolutionize public health strategies through rapid, cost-effective diagnostics. In the future, I seek to bridge research and clinical practice as an infectious disease physician and researcher. I plan to contribute to global health through Sino-Japanese collaboration, international multicenter studies, and policy consultation. My career goal is to integrate science, medicine, and international cooperation to advance diagnostics, treatment, and public health systems.
商学研究科 廣島 匠
経済学研究科 本多 将大
Shrinkflation を対象とした消費者行動分析
これまで⾏動⼼理学の動機づけや公平感、参照点などの理論に基づき伝統的経済学においてメカニズムの説明が困難なシュリンクフレーションやクラウドファンディングを対象に、産学官連携の研究を進めてきました。シュリンクフレーションとは小売市場において製品サイズを縮⼩しながら価格を据え置く⼿法、または現象です。本プロジェクト期間ではシュリンクフレーションの購買意欲や需要量への影響について、 因果推論に基づく⼼理学的・経済学的解析を進め、消費者の認知や公平感と購買⾏動の因果関係について新たな知⾒を確⽴することを目指します。
文学研究科 小嶋 莉子
薬学研究科 高橋 里歩
メディアデザイン研究科 陳 韋蓁
From Chefs to Diners: The Impact of Dynamic Visual Tableware on Taste and Emotions
My research focus on the HCI subfield of HFI (Human-Food Interaction). I am open to various future employment opportunities. Whether in the industry with suitable research positions related to food design or in academia needing talent in HFI, I am interested in both.
メディアデザイン研究科 オガサワラ デ オリヴェイラ, ルーカス
Toy Design For Essential Leisure: Mixed-Media Interactive Creations using Embodied Technologies (subject to change)
Lucas is a cross-disciplinary media design researcher, investigating interactive critical design with focus on human-computer relational bodies perspective, awareness on diversity and inclusion (D&I), and playful design studies. Lucas also has a 15 years background career in creative productions for the media industry as a problem solver in management and creative development, with vast experience in global brands and innovative outcomes.